Showing posts with label Gaming. Show all posts
Showing posts with label Gaming. Show all posts

Thursday, 9 May 2013

10M Downloads!! BlueStacks Takes On OUYA With Game Console And $6.99 All-You-Can-Play Service

GamePop Console
BlueStacks, the startup known for bringing Android apps to PCs and Macs, has been growing like a weed. Last week, the company announced that it had passed the 10 million user milestone, nearly half of which were added in the first quarter of this year. Today, hot on the heels of the news that OUYA has landed $15 million from Kleiner Perkins to bring its affordable, $99 Android-friendly gaming console to the masses, BlueStacks is firing back with some news of its own.
Looking to tap into a huge new audience, BlueStacks is today bringing those 750K-plus Android apps not just to PCs and Macs, but to TVs as well with its own gaming console and subscription service. The new package, called “GamePop,” includes a custom console and game controller for free, as part of its $6.99/month service. Well, actually, the console is free through the end of May, at which point BlueStacks will slap on a price tag.
The price of the console has yet to be determined, but the company tells me that GamePop has an “estimated value of approximately $100,” so one can probably expect the pricing to fall in that range — or five times that, depending on how saucy BlueStacks is feeling. Of course, $100 is the “estimated” value, and gamers can get their hands on the whole package for $84 (for a year of the service) now, so take that for what it’s worth. After May, it will probably be more like $184 for 12 months of gameplay.
Right now, gamers can pre-order GamePop from BlueStacks’ homepage (which redirects to gamepop.tv), with consoles expected to ship this winter. Naturally, for this early flight, BlueStacks is selling GamePop exclusively through its own site, but after the first round of shipments, likely beginning next year, expect GamePop to begin showing up in stores.
As for who is responsible for manufacturing and producing BlueStacks’ new gaming console, the company isn’t revealing the man behind the curtain yet. But considering the startup has already struck distribution agreements with several recognizable names in the PC ecosystem, like Intel, AMD, Asus, MSI and Lenovo, it’s probably safe to say that at least one of those companies played a hand in the design, production and distribution. Asus, for one, has the most Android experience, but that’s just speculation at this point.
BlueStacks unveiled GamePop at GDC, allowing developers to take an early look at the gaming service, but has yet to put any in the hands of either developers or reporters. Though, from the looks of it, the industrial design appears to bear some resemblance to D-Link’s Boxee Box.
In the big picture, with today’s announcements, GamePop and OUYA seem to be proving that there’s plenty of demand out there for an affordable gaming console. As Jordan said this morning, OUYA very deliberately set its price at $99 and will be offering games on a “free-to-try” basis, which founder Julie Uhrman says is a core tenet of OUYA itself. Unsurprisingly, that’s resonated with people.
OUYA has seen more than 12,000 developers sign up for its platform, 4,000 of which have signed up since March. What’s more, GameStop, Best Buy and Amazon have already agreed to sell its console, with availability expected to begin in late June. That gives the Kickstarter-born open console a head-start on GamePop in terms of availability and distribution partnerships. And, depending on the price of games after trial, a price advantage, too. So, depending on OUYA’s success this summer and fall, it wouldn’t be surprising to see BlueStacks tweak its pricing accordingly.
With some competition afoot, BlueStacks will be trying to incentivize potential customers with its content deals, which include a handful of top game developers, like Glu Mobile, Halfbrick and OutFit7, for example, as well as Intellijoy, Deemedya and Droidhen. More will be announced over the next few months, the company tells us.
The announcement of GamePop follows the startup’s move in February to bring its App Player software to Surface Pro PCs and other devices running Windows 8. BlueStacks’ arrival on Windows 8, combined with its existing deals with AMD, Asus and Lenovo, will see its software preloaded onto over 100 million PCs over the course of the year, which could potentially help BlueStacks find a reach and scale that’s unusual for a startup — in software or gaming.
For more on GamePop, find the intro video below:

Wednesday, 8 May 2013

Open-Source Game Controller Case For iPad Mini

webdesign1-1
The iPad mini is a unique device in that it offers much more portability than the standard iPad, while still providing a much bigger screen than the iPhone for more enjoyable gaming. Techdy has recognized that as an opportunity to build agame controller specifically for Apple’s smaller tablet, which aims to turn it into a much more capable gaming rig.
The Game D is a controller designed with a standard physical d-pad and four-button arrangement, as well as start/select buttons. The controller is designed to fit inside a slim aluminum shell, not unlike Logitech’s Ultraslim Keyboard for iPad mini, and it also uses magnets to operate. It can be used in two gaming positions, either with the iPad mini mounted in a slot on the keyboard itself, or snapped magnetically to the back of the iPad, for a more traditional gaming layout. Plus, it doubles as a smart cover.
Techdy is looking to crowdfund the development of the Game D, with its own self-run campaign. Reservations for the Game D start at $39, and there’s a Pro version upgrade available for $59 that adds backlit keys, vibration feedback and two analog gamepads. There’s also a Nexus 7-specific model available for Android gamers.
A lot of aspects of the Game D’s eventual design and branding are still up to backers, including its final shipping product name (“Game D” is just a placeholder) and custom color choices, as well as app interfaces for controlling the hardware itself. The development for the Game D is progressing nicely, with a working hardware prototype designed to function with iCade-compatible games, according to co-founder Cyril Chang. He also says that they’ll eventually offer their own open-source game developer kit (GDK), as well as continue to support iCade games at launch.
I’d love a gamepad for my iPad mini, even if it might be a little more taxing on the forearms and biceps than using an iPhone. Techdy hopes to ship these in August of 2013, if it meets its $500,000 target funding goal by the middle of May.

Nintendo Offers Smartphone App Porting Tool

AWKWARD-MARIO
Nintendo is trying to get people to buy the new Wii U, but it just isn’t working, according to recent sales numbers. Now, the Japanese gaming giant is hoping that helping developers port their smartphone content to the home gaming console with conversion software will help entice buyers, according to the Japan Times.
Smartphone apps on a home console isn’t a novel idea: Sony began encouraging devs to bring their mobile phone hits to the PlayStation network a while ago, and continues to add mobile-first titles to the ranks of the Vita’s portable library. But there’s nothing really indicating that’s making a major difference in terms of attracting customers. After all, why would people seek out those titles on consoles, portable or otherwise, when they’ve already got myriad devices to play them on natively, including the iPhone, Android smartphones and the iPad?
Nintendo looking for ports of smartphone titles is a quick and dirty way to build out a larger software library, and for developers, a way to at least explore a new delivery vector to reach customers they may not already be reaching. But it will probably be a limited audience, made more so by the fact that anyone who’s already a fan of the title on mobile would probably be disinclined to pay for it all over again.
Porting is also a strategy that hasn’t really seemed to have been successful for anyone so far. BlackBerry has encouraged developers to port their Android apps over to BB10 using its own super-simple tool, which by all accounts takes only a few minutes to do its magic. But even still, it’s finding it hard to get developers on board, and that’s going from one mobile platform to another. Incentivizing conversions for mobile devs to bring their titles to a home console will likely be tricker still.
It’s been brought up before, but it bears repeating: Nintendo would probably stand to gain a lot more by reversing the situation, and porting its own blockbuster titles to other platforms, the way that Sony has flirted with doing, and the way that other publishers like Square Enix and Capcom have fully embraced. Admittedly, neither of those are hardware makers like Nintendo, but arguably that makes things more imperative for the Mario creator, which is having a really rough go of its hardware efforts, with lots of money sunk into a brand new console just at the beginning of what has been a 10-year release cycle in the past.
I wouldn’t mind having something like Dots on my Wii U, if I had or cared about one, but it’s not going to convince me to go buy that console. On the other hand, I’d love Super Mario World on the iPhone (a legit version, not via emulator) and would pay dearly for the pleasure. You’ve got the funnel all wrong, Nintendo, and it isn’t going to bring the people back.

Rovio Is Finally Introducing A Way To Sync Your Progress In Angry Birds And Other Games Across Devices

angry birds hd on ipad
Angry Birds maker Rovio today finallyintroduced a way for users to save their gameplay and progress in the cloud, and then resume play on any device. Called simply “Rovio Accounts,” it’s a feature which has been in such huge demand that fan communities like the officially sanctioned Angry Birds Nest had previously drummed up complicated, multi-step workarounds to solve the problem.

In a brief announcement on Rovio’s site, the company reports that the Accounts feature is first arriving in the new The Croods game worldwide, and in the classic version of Angry Birds on iOS in Finland and Poland. The continued worldwide rollout to other titles and markets will happen “gradually,” explains the post.

Registering for a Rovio Account will be an optional feature, and it will support transferring progress to new devices, such as when you upgrade your phone, or to enable continued gameplay on other devices you may currently own. In addition, the feature will also allow several users to share a device, each with their own saved game.

If you’re already playing multiple games on several devices, upon first sign in on each, you’ll be asked if you want to merge the scores, stars and feathers into your current account. However, power-ups will continue to be stored per device, explains a Rovio FAQ.

To get started, after registering, you’ll need to verify your email within 48 hours to confirm your account.

Rovio didn’t offer any details as to when it expects the Accounts feature rollout to complete worldwide, but it’s no small undertaking given the size and scope of its current lineup. In the past year, the company launched Amazing Alex, Bad Piggies and Angry Birds Star Wars, which in addition to Angry Birds Classic, Friends, Space, Seasons, Rio, and The Croods, accounts for 263 million active monthly users.

In more recent months, the company has been shifting towards making some games free, such as when it offered the original Angry Birds game for free this March. The new Accounts feature will now help with these efforts to draw in both new lapsed users who have since moved on from the device where they had first installed the paid Rovio titles.

Sunday, 5 May 2013

Left 4 Dead 2 Linux Beta is Now Available

Left 4 Dead 2 Linux Beta is Now Available
Valve has been making a concerted effort towards promoting Linux as a viable gaming platform, in part because it still fears Microsoft may eventually take a walled garden approach to Windows. Whether or not that fear is founded, it's full Steam ahead intoopen source territory, with the latest achievement toward that end being the release of the Left 4 Dead 2 beta for Linux.

"The beta build not only allows Linux owners to play the game natively, it is also the testing ground for our new Extended Mutation System," the L4D2 team stated in a blog post. "If you currently own Left 4 Dead 2, You should see 'Left 4 Dead 2 Beta' in your library. If it doesn’t show up, restart Steam. This is a complete build of Left 4 Dead 2, so the build is as large as the current game."

Steam Left 4 Dead 2 Linux Beta

Even though it's intended for Linux, the beta version also contains updated Windows and Mac clients, so you can still test the beta even if you're not running under Linux. The beta includes reworked add-on management to improve stability and a few other changes.

Supported campaigns in the Linux version include Diescraper Redux, Urban Flight, Back to School, and City 17.

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